Leaderboard Match Summary

Match ID: 7a42f09c-f275-4734-ae2d-79cb9d31ec4b

Worldmap: 924988 | Date: 28/04/2025 19:46:59 | Duration: 1h 19m

e1ectric
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
89742
Capital upkeep
44925
Energy produced
2151
Units produced
620
Units lost (Worth: 7896)
150
Structures constructed
62
Structures lost (Worth: 4736)
15
Territory conquest
102
Territory losses
1
Technologies:
Not used

BEMBER
DefeatedByStructuresDestroyed
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
36553
Capital upkeep
16058
Energy produced
518
Units produced
320
Units lost (Worth: 8859)
319
Structures constructed
44
Structures lost (Worth: 12280)
44
Territory conquest
22
Territory losses
15
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.