Leaderboard Match Summary

Match ID: 7cff0b23-5854-4ef8-8d15-54dc315c3ee8

Worldmap: 20911 | Date: 29/04/2025 11:46:43 | Duration: 49m

Watslol
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
26698
Capital upkeep
10210
Energy produced
1069
Units produced
446
Units lost (Worth: 8452)
318
Structures constructed
22
Structures lost (Worth: 200)
1
Territory conquest
53
Territory losses
0
Technologies:
Not used

ZiXOps
DefeatedByStructuresDestroyed
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
20486
Capital upkeep
8111
Energy produced
716
Units produced
226
Units lost (Worth: 7121)
226
Structures constructed
22
Structures lost (Worth: 5720)
22
Territory conquest
11
Territory losses
9
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.