Leaderboard Match Summary

Match ID: 7d821887-1bdb-4e39-9fd3-682b2c131eaa

Worldmap: 797249 | Date: 28/04/2025 23:39:54 | Duration: 7m 30s

Hingle McCringleBerr...
Resigned
Change: -11 Points: 950

Handicap Start: 1 | Gain: 1
Capital generated
1606
Capital upkeep
330
Energy produced
20
Units produced
40
Units lost (Worth: 498)
23
Structures constructed
8
Structures lost (Worth: 308)
1
Territory conquest
8
Territory losses
0
Technologies:
Not used

Harry
Winner
Change: +11 Points: 1139

Handicap Start: 1 | Gain: 1
Capital generated
1927
Capital upkeep
392
Energy produced
19
Units produced
45
Units lost (Worth: 216)
12
Structures constructed
9
Structures lost (Worth: 0)
0
Territory conquest
14
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.