Leaderboard Match Summary

Match ID: 8152a14c-3eb8-48b8-9f41-aba7b328bb21

Worldmap: 436194 | Date: 26/04/2025 22:50:32 | Duration: 38m

BMR13
Winner
Change: +20 Points: 1022

Handicap Start: 1 | Gain: 1
Capital generated
46564
Capital upkeep
14832
Energy produced
1421
Units produced
586
Units lost (Worth: 5403)
232
Structures constructed
63
Structures lost (Worth: 1200)
4
Territory conquest
129
Territory losses
4
Technologies:
Not used

Levi Rolles
DefeatedByStructuresDestroyed
Change: -20 Points: 978

Handicap Start: 1 | Gain: 1
Capital generated
25000
Capital upkeep
6657
Energy produced
121
Units produced
399
Units lost (Worth: 9728)
399
Structures constructed
34
Structures lost (Worth: 8420)
34
Territory conquest
60
Territory losses
56
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.