Leaderboard Match Summary

Match ID: 81be64c8-fa55-4e7e-9967-d2a5be881267

Worldmap: 843122 | Date: 28/04/2025 18:15:23 | Duration: 1h 36m

ŞŁǾβǾĴÅŇŞĤIŇÅ
Winner
Change: +18 Points: 1038

Handicap Start: 1 | Gain: 1
Capital generated
100337
Capital upkeep
67413
Energy produced
11649
Units produced
340
Units lost (Worth: 9555)
166
Structures constructed
48
Structures lost (Worth: 220)
1
Territory conquest
111
Territory losses
2
Technologies:
Turbostruct

乃ㄥ卂匚Ҝ卄乇ㄒ爪卂几
Resigned
Change: -18 Points: 962

Handicap Start: 1 | Gain: 1
Capital generated
53872
Capital upkeep
28842
Energy produced
1206
Units produced
269
Units lost (Worth: 13099)
232
Structures constructed
38
Structures lost (Worth: 8086)
33
Territory conquest
31
Territory losses
24
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.