Leaderboard Match Summary

Match ID: 86105509-aad1-4f8b-bb87-6f1860676744

Worldmap: 202547 | Date: 29/04/2025 17:49:46 | Duration: 23m

Harry
Winner
Change: +12 Points: 1161

Handicap Start: 1 | Gain: 1
Capital generated
18862
Capital upkeep
5319
Energy produced
472
Units produced
247
Units lost (Worth: 2916)
115
Structures constructed
31
Structures lost (Worth: 0)
0
Territory conquest
101
Territory losses
0
Technologies:
Not used

Frenchki
Resigned
Change: -12 Points: 988

Handicap Start: 1 | Gain: 1
Capital generated
14431
Capital upkeep
3679
Energy produced
142
Units produced
165
Units lost (Worth: 4188)
133
Structures constructed
29
Structures lost (Worth: 877)
4
Territory conquest
43
Territory losses
1
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.