Leaderboard Match Summary

Match ID: 870ceff0-dec9-4b7b-8139-47bcf19fd481

Worldmap: 911188 | Date: 27/04/2025 22:10:50 | Duration: 54m

Loki
DefeatedByStructuresDestroyed
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
27251
Capital upkeep
5882
Energy produced
169
Units produced
318
Units lost (Worth: 7171)
318
Structures constructed
66
Structures lost (Worth: 15189)
66
Territory conquest
55
Territory losses
54
Technologies:
Not used

smiley
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
109258
Capital upkeep
41916
Energy produced
4020
Units produced
985
Units lost (Worth: 4830)
191
Structures constructed
86
Structures lost (Worth: 900)
3
Territory conquest
191
Territory losses
2
Technologies:
AirborneDoctrine SuperPeriscope CruiseMissiles Turbostruct RawyieldOptimizer MercantileCulture

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.