Leaderboard Match Summary

Match ID: 877dd3d7-8038-4548-964c-4a0d185a26f3

Worldmap: 901019 | Date: 26/04/2025 2:11:46 | Duration: 9m 12s

Tops
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
2496
Capital upkeep
341
Energy produced
0
Units produced
38
Units lost (Worth: 0)
0
Structures constructed
13
Structures lost (Worth: 308)
1
Territory conquest
19
Territory losses
0
Technologies:
Not used

Static86
DefeatedByStructuresDestroyed
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
1610
Capital upkeep
56
Energy produced
0
Units produced
4
Units lost (Worth: 72)
4
Structures constructed
3
Structures lost (Worth: 660)
3
Territory conquest
3
Territory losses
2
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.