Leaderboard Match Summary

Match ID: 8f4c277d-9878-4f68-88a4-416fb5fec99e

Worldmap: 2 | Date: 28/04/2025 17:28:13 | Duration: 49m

RavingDave
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
50978
Capital upkeep
18197
Energy produced
723
Units produced
608
Units lost (Worth: 10756)
394
Structures constructed
62
Structures lost (Worth: 3287)
13
Territory conquest
68
Territory losses
0
Technologies:
Not used

G1ngerRobot
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
46080
Capital upkeep
16177
Energy produced
1106
Units produced
299
Units lost (Worth: 10064)
244
Structures constructed
51
Structures lost (Worth: 7938)
31
Territory conquest
49
Territory losses
10
Technologies:
PioneerCorps InfantryFightingVehicle Turbostruct RawyieldOptimizer

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.