Leaderboard Match Summary

Match ID: 9335259f-a906-4d4e-ade3-5bec1fcd76c7

Worldmap: 130452 | Date: 28/04/2025 18:50:35 | Duration: 26m

Atfinity
Resigned
Change: -18 Points: 1039

Handicap Start: 1 | Gain: 1
Capital generated
17108
Capital upkeep
3488
Energy produced
291
Units produced
127
Units lost (Worth: 2248)
83
Structures constructed
31
Structures lost (Worth: 3630)
14
Territory conquest
33
Territory losses
6
Technologies:
Not used

Harry
Winner
Change: +18 Points: 1114

Handicap Start: 1 | Gain: 1
Capital generated
22408
Capital upkeep
6048
Energy produced
485
Units produced
257
Units lost (Worth: 1862)
75
Structures constructed
45
Structures lost (Worth: 308)
1
Territory conquest
96
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.