Leaderboard Match Summary

Match ID: 96cbb0e3-aac3-4c84-8a15-cbcb8b89b48f

Worldmap: 120112 | Date: 28/04/2025 19:47:20 | Duration: 32m

Bananenratte
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
25508
Capital upkeep
5791
Energy produced
806
Units produced
176
Units lost (Worth: 6748)
147
Structures constructed
61
Structures lost (Worth: 3329)
21
Territory conquest
47
Territory losses
25
Technologies:
Not used

SchnellSchuh5000
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
31230
Capital upkeep
9420
Energy produced
1614
Units produced
267
Units lost (Worth: 6888)
168
Structures constructed
49
Structures lost (Worth: 300)
1
Territory conquest
84
Territory losses
6
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.