Leaderboard Match Summary

Match ID: 9814fd8a-48e9-45de-a6e3-59b56408bda3

Worldmap: 876998 | Date: 29/04/2025 1:05:46 | Duration: 38m

BMR13
Winner
Change: +17 Points: 1039

Handicap Start: 1 | Gain: 1
Capital generated
52820
Capital upkeep
18243
Energy produced
1584
Units produced
591
Units lost (Worth: 5696)
257
Structures constructed
66
Structures lost (Worth: 600)
2
Territory conquest
125
Territory losses
0
Technologies:
Not used

Levi Rolles
Resigned
Change: -17 Points: 961

Handicap Start: 1 | Gain: 1
Capital generated
28903
Capital upkeep
9205
Energy produced
242
Units produced
423
Units lost (Worth: 11210)
412
Structures constructed
34
Structures lost (Worth: 7344)
27
Territory conquest
65
Territory losses
28
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.