Leaderboard Match Summary

Match ID: 9887d57b-9679-4625-b9f9-831209d945fa

Worldmap: 385992 | Date: 26/04/2025 21:19:56 | Duration: 15m

BMR13
DisconnectedByTimeoutGracePeriodExpired
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
10335
Capital upkeep
2285
Energy produced
11
Units produced
117
Units lost (Worth: 2890)
117
Structures constructed
21
Structures lost (Worth: 5104)
21
Territory conquest
92
Territory losses
92
Technologies:
Not used

Levi Rolles
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
8590
Capital upkeep
1977
Energy produced
25
Units produced
91
Units lost (Worth: 36)
2
Structures constructed
23
Structures lost (Worth: 0)
0
Territory conquest
45
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.