Leaderboard Match Summary

Match ID: a1c04d76-2cb1-41d6-bcb8-1ed793a51170

Worldmap: 459681 | Date: 30/04/2025 18:14:54 | Duration: 38m

HANDfromTHEback
Resigned
Change: -17 Points: 966

Handicap Start: 1 | Gain: 1
Capital generated
27746
Capital upkeep
7901
Energy produced
878
Units produced
248
Units lost (Worth: 4125)
140
Structures constructed
52
Structures lost (Worth: 4944)
19
Territory conquest
46
Territory losses
8
Technologies:
Not used

RealBug
Winner
Change: +17 Points: 1055

Handicap Start: 1 | Gain: 1
Capital generated
38203
Capital upkeep
8852
Energy produced
694
Units produced
151
Units lost (Worth: 1454)
59
Structures constructed
51
Structures lost (Worth: 1040)
4
Territory conquest
63
Territory losses
5
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.