Leaderboard Match Summary

Match ID: a3144e11-2435-4145-b226-9e397b78271f

Worldmap: 366487 | Date: 28/04/2025 2:36:50 | Duration: 1h 42m

Varek
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
116966
Capital upkeep
54755
Energy produced
2899
Units produced
1155
Units lost (Worth: 32442)
903
Structures constructed
80
Structures lost (Worth: 10636)
38
Territory conquest
91
Territory losses
11
Technologies:
Not used

Vikingo
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
93824
Capital upkeep
39692
Energy produced
4622
Units produced
583
Units lost (Worth: 35280)
571
Structures constructed
75
Structures lost (Worth: 9562)
44
Territory conquest
72
Territory losses
15
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.