Leaderboard Match Summary

Match ID: a85f904c-ad43-438d-b09c-d27b42fe0f5f

Worldmap: 159900 | Date: 29/04/2025 1:16:27 | Duration: 29m

valithor
Winner
Change: +9 Points: 1165

Handicap Start: 1 | Gain: 1
Capital generated
31871
Capital upkeep
8645
Energy produced
786
Units produced
326
Units lost (Worth: 3632)
142
Structures constructed
101
Structures lost (Worth: 770)
9
Territory conquest
112
Territory losses
7
Technologies:
CruiseMissiles RawyieldOptimizer

Hingle McCringleBerr...
Resigned
Change: -9 Points: 931

Handicap Start: 1 | Gain: 1
Capital generated
23090
Capital upkeep
6568
Energy produced
572
Units produced
264
Units lost (Worth: 6642)
206
Structures constructed
47
Structures lost (Worth: 1218)
9
Territory conquest
63
Territory losses
9
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.