Leaderboard Match Summary

Match ID: af6a235a-d4b8-445b-bf08-84871a7ea046

Worldmap: 98911 | Date: 29/04/2025 0:46:50 | Duration: 59m

Kartoffelsau
Resigned
Change: -21 Points: 997

Handicap Start: 1 | Gain: 1
Capital generated
53798
Capital upkeep
22172
Energy produced
564
Units produced
581
Units lost (Worth: 15666)
523
Structures constructed
98
Structures lost (Worth: 9447)
62
Territory conquest
76
Territory losses
24
Technologies:
Not used

Ronov76
Winner
Change: +21 Points: 1019

Handicap Start: 1 | Gain: 1
Capital generated
87271
Capital upkeep
31409
Energy produced
3484
Units produced
644
Units lost (Worth: 17608)
450
Structures constructed
99
Structures lost (Worth: 6672)
23
Territory conquest
111
Territory losses
17
Technologies:
CruiseMissiles RawyieldOptimizer MercantileCulture

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.