Leaderboard Match Summary

Match ID: b076c340-e404-427c-9f18-e944cbb43467

Worldmap: 125638 | Date: 26/04/2025 0:53:57 | Duration: 1h 2m

Cesare7
Winner
Change: +18 Points: 1038

Handicap Start: 1 | Gain: 1
Capital generated
46721
Capital upkeep
20972
Energy produced
1348
Units produced
664
Units lost (Worth: 14501)
522
Structures constructed
34
Structures lost (Worth: 792)
3
Territory conquest
124
Territory losses
40
Technologies:
Not used

Bratock
Resigned
Change: -18 Points: 962

Handicap Start: 1 | Gain: 1
Capital generated
49206
Capital upkeep
19415
Energy produced
1155
Units produced
806
Units lost (Worth: 19776)
697
Structures constructed
31
Structures lost (Worth: 3428)
13
Territory conquest
112
Territory losses
39
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.