Leaderboard Match Summary

Match ID: bab23fa9-8fc4-4ce6-822a-b03ca613da99

Worldmap: 506554 | Date: 27/04/2025 18:32:04 | Duration: 1h 41m

Desaster
Resigned
Change: -18 Points: 962

Handicap Start: 1 | Gain: 1
Capital generated
118400
Capital upkeep
62460
Energy produced
3862
Units produced
749
Units lost (Worth: 24862)
612
Structures constructed
150
Structures lost (Worth: 10255)
69
Territory conquest
86
Territory losses
16
Technologies:
Not used

guentherjack
Winner
Change: +18 Points: 1038

Handicap Start: 1 | Gain: 1
Capital generated
116337
Capital upkeep
61859
Energy produced
4193
Units produced
849
Units lost (Worth: 26500)
638
Structures constructed
94
Structures lost (Worth: 7392)
28
Territory conquest
89
Territory losses
20
Technologies:
AirborneDoctrine SuperPeriscope CruiseMissiles

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.