Leaderboard Match Summary

Match ID: bc554e01-f941-4519-8ee4-9effcfebf352

Worldmap: 405021 | Date: 28/04/2025 21:07:44 | Duration: 1h 31m

e1ectric
Winner
Change: +18 Points: 1038

Handicap Start: 1 | Gain: 1
Capital generated
102009
Capital upkeep
45173
Energy produced
2949
Units produced
579
Units lost (Worth: 22658)
381
Structures constructed
71
Structures lost (Worth: 8112)
28
Territory conquest
73
Territory losses
2
Technologies:
Not used

BEMBER
DefeatedByStructuresDestroyed
Change: -18 Points: 962

Handicap Start: 1 | Gain: 1
Capital generated
57241
Capital upkeep
22788
Energy produced
1068
Units produced
452
Units lost (Worth: 16771)
450
Structures constructed
69
Structures lost (Worth: 17470)
69
Territory conquest
24
Territory losses
17
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.