Leaderboard Match Summary

Match ID: bd72c02c-efdf-4299-a88a-f526deee9a71

Worldmap: 421540 | Date: 29/04/2025 19:04:09 | Duration: 1h 11m

Oatmeal boss
Resigned
Change: -22 Points: 998

Handicap Start: 1 | Gain: 1
Capital generated
47446
Capital upkeep
15372
Energy produced
1501
Units produced
349
Units lost (Worth: 11047)
346
Structures constructed
36
Structures lost (Worth: 8728)
35
Territory conquest
53
Territory losses
50
Technologies:
Not used

Estrakami
Winner
Change: +22 Points: 1002

Handicap Start: 1 | Gain: 1
Capital generated
113323
Capital upkeep
50700
Energy produced
2222
Units produced
786
Units lost (Worth: 13236)
381
Structures constructed
86
Structures lost (Worth: 3246)
9
Territory conquest
173
Territory losses
2
Technologies:
Turbostruct

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.