Leaderboard Match Summary

Match ID: c174e4c3-9c21-4a94-8c93-d083e153b9ba

Worldmap: 318024 | Date: 28/04/2025 0:18:21 | Duration: 22m

DSAVAGE37_MONKEY
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
12530
Capital upkeep
2848
Energy produced
64
Units produced
109
Units lost (Worth: 0)
0
Structures constructed
66
Structures lost (Worth: 315)
4
Territory conquest
50
Territory losses
0
Technologies:
PioneerCorps

Fluffynorwal
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
17565
Capital upkeep
3156
Energy produced
9
Units produced
83
Units lost (Worth: 0)
0
Structures constructed
58
Structures lost (Worth: 2674)
14
Territory conquest
65
Territory losses
0
Technologies:
PioneerCorps InfantryFightingVehicle AirborneDoctrine ChameleonFacades DurabilityProtocol Turbostruct RawyieldOptimizer MercantileCulture

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.