Leaderboard Match Summary

Match ID: c48c5db5-5e61-454d-a37a-a44d84b2dbe4

Worldmap: 809749 | Date: 28/04/2025 1:38:00 | Duration: 36m

Timmy_turner
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
38985
Capital upkeep
10784
Energy produced
393
Units produced
362
Units lost (Worth: 4544)
180
Structures constructed
95
Structures lost (Worth: 380)
9
Territory conquest
89
Territory losses
0
Technologies:
Not used

Mason
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
24727
Capital upkeep
9013
Energy produced
428
Units produced
270
Units lost (Worth: 5914)
211
Structures constructed
50
Structures lost (Worth: 988)
6
Territory conquest
40
Territory losses
2
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.