Leaderboard Match Summary

Match ID: cd88a101-eacd-4ccb-a44f-0304df95ee79

Worldmap: 324729 | Date: 27/04/2025 21:16:49 | Duration: 40m

valithor
Winner
Change: +13 Points: 1126

Handicap Start: 1 | Gain: 1
Capital generated
52168
Capital upkeep
14879
Energy produced
1460
Units produced
366
Units lost (Worth: 7848)
222
Structures constructed
171
Structures lost (Worth: 2611)
17
Territory conquest
125
Territory losses
8
Technologies:
RawyieldOptimizer

Junmis
Resigned
Change: -13 Points: 973

Handicap Start: 1 | Gain: 1
Capital generated
40591
Capital upkeep
13076
Energy produced
878
Units produced
451
Units lost (Worth: 13480)
389
Structures constructed
57
Structures lost (Worth: 4932)
32
Territory conquest
127
Territory losses
52
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.