Leaderboard Match Summary

Match ID: d5d40034-cb79-4a2a-b24d-2b4a59ca3cf0

Worldmap: 618219 | Date: 28/04/2025 2:03:21 | Duration: 21m

nightxhunter1
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
20268
Capital upkeep
1720
Energy produced
38
Units produced
32
Units lost (Worth: 90)
5
Structures constructed
53
Structures lost (Worth: 5)
1
Territory conquest
77
Territory losses
1
Technologies:
Not used

B uhh RAD
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
15551
Capital upkeep
2074
Energy produced
0
Units produced
26
Units lost (Worth: 98)
2
Structures constructed
61
Structures lost (Worth: 400)
22
Territory conquest
60
Territory losses
8
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.