Leaderboard Match Summary

Match ID: d72892a5-8826-4e32-ae8c-e2b5d9dcf572

Worldmap: 600300 | Date: 26/04/2025 15:33:37 | Duration: 25m

RattleM8
Winner
Change: +18 Points: 1038

Handicap Start: 1 | Gain: 1
Capital generated
12849
Capital upkeep
4633
Energy produced
188
Units produced
164
Units lost (Worth: 1254)
35
Structures constructed
11
Structures lost (Worth: 600)
2
Territory conquest
39
Territory losses
1
Technologies:
Not used

Small Dick Bitch Boy
DefeatedByTerritoriesLost
Change: -18 Points: 962

Handicap Start: 1 | Gain: 1
Capital generated
6256
Capital upkeep
2675
Energy produced
58
Units produced
31
Units lost (Worth: 1678)
31
Structures constructed
14
Structures lost (Worth: 3668)
13
Territory conquest
3
Territory losses
3
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.