Leaderboard Match Summary

Match ID: d72c4ea3-24e6-4942-943a-c12e88028150

Worldmap: 782122 | Date: 30/04/2025 17:03:28 | Duration: 15m

EatTheRich
Resigned
Change: -18 Points: 962

Handicap Start: 1 | Gain: 1
Capital generated
6871
Capital upkeep
1876
Energy produced
36
Units produced
144
Units lost (Worth: 2172)
106
Structures constructed
15
Structures lost (Worth: 0)
0
Territory conquest
39
Territory losses
1
Technologies:
Not used

barnabas
Winner
Change: +18 Points: 1038

Handicap Start: 1 | Gain: 1
Capital generated
8710
Capital upkeep
1877
Energy produced
82
Units produced
133
Units lost (Worth: 1562)
73
Structures constructed
23
Structures lost (Worth: 370)
2
Territory conquest
42
Territory losses
1
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.