Leaderboard Match Summary

Match ID: e1c91f51-bdae-44fe-b5d0-3a3bcc932f4c

Worldmap: 65942 | Date: 28/04/2025 0:48:06 | Duration: 24m

SciFi74
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
12302
Capital upkeep
3858
Energy produced
213
Units produced
193
Units lost (Worth: 2586)
109
Structures constructed
25
Structures lost (Worth: 600)
2
Territory conquest
67
Territory losses
1
Technologies:
Not used

Beaglescout
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
10294
Capital upkeep
2650
Energy produced
138
Units produced
153
Units lost (Worth: 4362)
139
Structures constructed
15
Structures lost (Worth: 1648)
6
Territory conquest
19
Territory losses
3
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.