Leaderboard Match Summary

Match ID: e4c708b4-b26f-4ca7-8f58-137cc6533733

Worldmap: 642374 | Date: 30/04/2025 21:33:16 | Duration: 13m

Oatmeal boss
Winner
Change: +20 Points: 1018

Handicap Start: 1 | Gain: 1
Capital generated
4437
Capital upkeep
1151
Energy produced
0
Units produced
113
Units lost (Worth: 990)
55
Structures constructed
11
Structures lost (Worth: 0)
0
Territory conquest
12
Territory losses
0
Technologies:
Not used

Estrakami
Resigned
Change: -20 Points: 982

Handicap Start: 1 | Gain: 1
Capital generated
4534
Capital upkeep
717
Energy produced
16
Units produced
86
Units lost (Worth: 1422)
79
Structures constructed
15
Structures lost (Worth: 1620)
7
Territory conquest
17
Territory losses
1
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.