Leaderboard Match Summary

Match ID: e560fad5-78d4-4110-ac6f-75704acf5030

Worldmap: 90235 | Date: 28/04/2025 5:35:27 | Duration: 24m

MoustacheDoomer
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
20448
Capital upkeep
4678
Energy produced
74
Units produced
198
Units lost (Worth: 2302)
95
Structures constructed
35
Structures lost (Worth: 600)
2
Territory conquest
57
Territory losses
1
Technologies:
InfantryFightingVehicle

Garçon Pas Sage
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
8832
Capital upkeep
3655
Energy produced
134
Units produced
79
Units lost (Worth: 2732)
75
Structures constructed
10
Structures lost (Worth: 1136)
4
Territory conquest
19
Territory losses
3
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.