Leaderboard Match Summary

Match ID: e7591883-4428-4729-a098-0afc0e89e5f7

Worldmap: 734520 | Date: 28/04/2025 21:27:40 | Duration: 26m

the color red
Resigned
Change: -21 Points: 999

Handicap Start: 1 | Gain: 1
Capital generated
19043
Capital upkeep
5784
Energy produced
613
Units produced
198
Units lost (Worth: 2990)
96
Structures constructed
38
Structures lost (Worth: 1408)
5
Territory conquest
69
Territory losses
11
Technologies:
Not used

Magnus
Winner
Change: +21 Points: 1021

Handicap Start: 1 | Gain: 1
Capital generated
19305
Capital upkeep
6501
Energy produced
909
Units produced
181
Units lost (Worth: 1434)
43
Structures constructed
27
Structures lost (Worth: 500)
1
Territory conquest
87
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.