Leaderboard Match Summary

Match ID: e7610516-3e5e-4563-b302-42e86a63ce78

Worldmap: 32877 | Date: 26/04/2025 6:23:37 | Duration: 12m

vjqsin2022
Resigned
Change: -17 Points: 964

Handicap Start: 1 | Gain: 1
Capital generated
4240
Capital upkeep
1072
Energy produced
83
Units produced
51
Units lost (Worth: 476)
19
Structures constructed
14
Structures lost (Worth: 150)
1
Territory conquest
17
Territory losses
0
Technologies:
Not used

Harry
Winner
Change: +17 Points: 1058

Handicap Start: 1 | Gain: 1
Capital generated
4920
Capital upkeep
1231
Energy produced
69
Units produced
87
Units lost (Worth: 452)
20
Structures constructed
14
Structures lost (Worth: 0)
0
Territory conquest
38
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.