Leaderboard Match Summary

Match ID: e7fd05a8-4ab0-4950-b612-1afaf6528d29

Worldmap: 965618 | Date: 28/04/2025 1:04:06 | Duration: 18m

Ronov76
Resigned
Change: -19 Points: 974

Handicap Start: 1 | Gain: 1
Capital generated
7827
Capital upkeep
2292
Energy produced
364
Units produced
59
Units lost (Worth: 774)
17
Structures constructed
15
Structures lost (Worth: 264)
1
Territory conquest
27
Territory losses
0
Technologies:
Not used

Kartoffelsau
Winner
Change: +19 Points: 1024

Handicap Start: 1 | Gain: 1
Capital generated
7162
Capital upkeep
2645
Energy produced
454
Units produced
61
Units lost (Worth: 784)
11
Structures constructed
11
Structures lost (Worth: 220)
1
Territory conquest
31
Territory losses
3
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.