Leaderboard Match Summary

Match ID: e91cbf42-c3d5-48d6-a761-d84190f2095d

Worldmap: 508391 | Date: 28/04/2025 21:23:43 | Duration: 45m

|Mrk|`Kull^
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
80407
Capital upkeep
29877
Energy produced
2030
Units produced
764
Units lost (Worth: 12836)
375
Structures constructed
92
Structures lost (Worth: 1433)
6
Territory conquest
168
Territory losses
30
Technologies:
PioneerCorps CruiseMissiles RawyieldOptimizer

minK
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
39546
Capital upkeep
14071
Energy produced
1170
Units produced
396
Units lost (Worth: 10466)
357
Structures constructed
61
Structures lost (Worth: 7140)
29
Territory conquest
83
Territory losses
25
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.