Leaderboard Match Summary

Match ID: ee48e1d3-4ae2-4f56-b5b9-ab5e9b338ec2

Worldmap: 984011 | Date: 25/04/2025 19:43:19 | Duration: 15m

Hz. 尺.ez 厶 么
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
5000
Capital upkeep
1112
Energy produced
44
Units produced
77
Units lost (Worth: 1518)
51
Structures constructed
13
Structures lost (Worth: 572)
2
Territory conquest
27
Territory losses
1
Technologies:
Not used

valithor
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
6184
Capital upkeep
1200
Energy produced
0
Units produced
110
Units lost (Worth: 864)
46
Structures constructed
20
Structures lost (Worth: 0)
0
Territory conquest
32
Territory losses
2
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.