Leaderboard Match Summary

Match ID: ef707b1b-67a0-4c73-8e71-92b76c437de7

Worldmap: 604159 | Date: 28/04/2025 21:35:36 | Duration: 39m

valithor
Winner
Change: +12 Points: 1156

Handicap Start: 1 | Gain: 1
Capital generated
35087
Capital upkeep
12088
Energy produced
2058
Units produced
334
Units lost (Worth: 6704)
222
Structures constructed
84
Structures lost (Worth: 2480)
16
Territory conquest
126
Territory losses
13
Technologies:
Not used

Barracuda
Resigned
Change: -12 Points: 991

Handicap Start: 1 | Gain: 1
Capital generated
30497
Capital upkeep
10284
Energy produced
567
Units produced
540
Units lost (Worth: 10558)
412
Structures constructed
30
Structures lost (Worth: 0)
0
Territory conquest
77
Territory losses
5
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.