Leaderboard Match Summary

Match ID: ef904ce5-fd65-4497-8402-52867618b42c

Worldmap: 719887 | Date: 27/04/2025 15:07:36 | Duration: 10m 19s

SomeoneSaidThatMyNic...
Winner
Change: +16 Points: 1085

Handicap Start: 1 | Gain: 1
Capital generated
2914
Capital upkeep
605
Energy produced
72
Units produced
40
Units lost (Worth: 56)
2
Structures constructed
13
Structures lost (Worth: 0)
0
Territory conquest
29
Territory losses
0
Technologies:
Not used

RoMad_QuantumScienti...
Resigned
Change: -16 Points: 984

Handicap Start: 1 | Gain: 1
Capital generated
2971
Capital upkeep
585
Energy produced
3
Units produced
49
Units lost (Worth: 174)
4
Structures constructed
8
Structures lost (Worth: 308)
1
Territory conquest
26
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.