Leaderboard Match Summary

Match ID: f1880fde-4b69-4b7c-a79b-bb5e8f5f902d

Worldmap: 630178 | Date: 29/04/2025 18:56:03 | Duration: 38m

Bananenratte
Winner
Change: +22 Points: 1002

Handicap Start: 1 | Gain: 1
Capital generated
48036
Capital upkeep
14167
Energy produced
2494
Units produced
367
Units lost (Worth: 9988)
238
Structures constructed
86
Structures lost (Worth: 4675)
20
Territory conquest
105
Territory losses
22
Technologies:
Not used

SchnellSchuh5000
Resigned
Change: -22 Points: 998

Handicap Start: 1 | Gain: 1
Capital generated
38186
Capital upkeep
12087
Energy produced
1329
Units produced
458
Units lost (Worth: 13186)
398
Structures constructed
49
Structures lost (Worth: 1974)
8
Territory conquest
68
Territory losses
19
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.