Leaderboard Match Summary

Match ID: f2a28163-798a-4b78-babb-58937ac523b1

Worldmap: 197883 | Date: 28/04/2025 22:31:40 | Duration: 20m

Hingle McCringleBerr...
Resigned
Change: -19 Points: 961

Handicap Start: 1 | Gain: 1
Capital generated
13496
Capital upkeep
3322
Energy produced
285
Units produced
173
Units lost (Worth: 3938)
126
Structures constructed
22
Structures lost (Worth: 1242)
5
Territory conquest
44
Territory losses
3
Technologies:
Not used

DonDanteS
Winner
Change: +19 Points: 1019

Handicap Start: 1 | Gain: 1
Capital generated
14934
Capital upkeep
4187
Energy produced
265
Units produced
153
Units lost (Worth: 2574)
74
Structures constructed
27
Structures lost (Worth: 0)
0
Territory conquest
53
Territory losses
1
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.