Leaderboard Match Summary

Match ID: f3266f07-37be-4603-bf24-420fd3fba44c

Worldmap: 954035 | Date: 29/04/2025 1:49:59 | Duration: 29m

valithor
Winner
Change: +8 Points: 1173

Handicap Start: 1 | Gain: 1
Capital generated
35358
Capital upkeep
8461
Energy produced
452
Units produced
409
Units lost (Worth: 4026)
207
Structures constructed
68
Structures lost (Worth: 575)
13
Territory conquest
136
Territory losses
11
Technologies:
ChameleonFacades Turbostruct RawyieldOptimizer MercantileCulture

Hingle McCringleBerr...
Resigned
Change: -8 Points: 923

Handicap Start: 1 | Gain: 1
Capital generated
22217
Capital upkeep
5749
Energy produced
450
Units produced
291
Units lost (Worth: 7194)
263
Structures constructed
54
Structures lost (Worth: 2259)
11
Territory conquest
65
Territory losses
23
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.