Leaderboard Match Summary

Match ID: fa346bd6-5979-4d88-a4ab-15fe4146b3ce

Worldmap: 72524 | Date: 25/04/2025 21:08:52 | Duration: 26m

§TL§Covedant
Winner
Change: +22 Points: 1002

Handicap Start: 1 | Gain: 1
Capital generated
23221
Capital upkeep
5791
Energy produced
931
Units produced
183
Units lost (Worth: 1737)
63
Structures constructed
41
Structures lost (Worth: 300)
1
Territory conquest
47
Territory losses
0
Technologies:
CruiseMissiles RawyieldOptimizer

emilyspinach
Resigned
Change: -22 Points: 998

Handicap Start: 1 | Gain: 1
Capital generated
14815
Capital upkeep
2828
Energy produced
222
Units produced
77
Units lost (Worth: 2182)
69
Structures constructed
26
Structures lost (Worth: 3800)
17
Territory conquest
17
Territory losses
5
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.