Leaderboard Match Summary

Match ID: fa75229b-bd09-445e-89fc-05d1f00489e2

Worldmap: 946748 | Date: 27/04/2025 23:14:24 | Duration: 1h 28m

SchlechterName
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
74164
Capital upkeep
30279
Energy produced
2285
Units produced
776
Units lost (Worth: 24596)
776
Structures constructed
74
Structures lost (Worth: 18174)
72
Territory conquest
52
Territory losses
41
Technologies:
Not used

unconquerable_dragon
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
155820
Capital upkeep
63876
Energy produced
7527
Units produced
1186
Units lost (Worth: 29154)
765
Structures constructed
111
Structures lost (Worth: 2782)
12
Territory conquest
107
Territory losses
11
Technologies:
CruiseMissiles ChameleonFacades Turbostruct RawyieldOptimizer MercantileCulture

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.