Leaderboard Match Summary

Match ID: fa8c010a-1a77-4814-92e3-070385bc4f6c

Worldmap: 168889 | Date: 29/04/2025 3:44:39 | Duration: 2h 6m

Lasernuke12
Winner
Change: +22 Points: 1002

Handicap Start: 1 | Gain: 1
Capital generated
103138
Capital upkeep
61203
Energy produced
7518
Units produced
503
Units lost (Worth: 17633)
330
Structures constructed
43
Structures lost (Worth: 1028)
3
Territory conquest
70
Territory losses
3
Technologies:
PioneerCorps CruiseMissiles Turbostruct

WarriorOfSparta
DisconnectedByTimeoutGracePeriodExpired
Change: -22 Points: 998

Handicap Start: 1 | Gain: 1
Capital generated
91530
Capital upkeep
46337
Energy produced
3018
Units produced
326
Units lost (Worth: 20438)
326
Structures constructed
123
Structures lost (Worth: 20891)
123
Territory conquest
59
Territory losses
59
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.