Leaderboard Match Summary

Match ID: ff551d21-d593-4523-8399-ddc9c4f030e4

Worldmap: 723302 | Date: 30/04/2025 22:15:16 | Duration: 37m

Oatmeal boss
Resigned
Change: -24 Points: 1012

Handicap Start: 1 | Gain: 1
Capital generated
33329
Capital upkeep
9902
Energy produced
175
Units produced
545
Units lost (Worth: 8362)
354
Structures constructed
48
Structures lost (Worth: 2298)
11
Territory conquest
69
Territory losses
1
Technologies:
Not used

Estrakami
Winner
Change: +24 Points: 988

Handicap Start: 1 | Gain: 1
Capital generated
24801
Capital upkeep
8702
Energy produced
861
Units produced
187
Units lost (Worth: 5120)
90
Structures constructed
27
Structures lost (Worth: 15)
3
Territory conquest
48
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.