Leaderboard Match Summary

Match ID: ff605d87-3517-4bf9-8682-a1156195eadc

Worldmap: 107370 | Date: 28/04/2025 23:58:32 | Duration: 40m

Kartoffelsau
Resigned
Change: -24 Points: 1018

Handicap Start: 1 | Gain: 1
Capital generated
40952
Capital upkeep
14209
Energy produced
923
Units produced
594
Units lost (Worth: 12110)
509
Structures constructed
57
Structures lost (Worth: 2656)
10
Territory conquest
116
Territory losses
18
Technologies:
Not used

Ronov76
Winner
Change: +24 Points: 998

Handicap Start: 1 | Gain: 1
Capital generated
39925
Capital upkeep
14519
Energy produced
1094
Units produced
449
Units lost (Worth: 8766)
313
Structures constructed
53
Structures lost (Worth: 600)
2
Territory conquest
81
Territory losses
5
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.