Leaderboard Match Summary

Match ID: ff8efe13-ab33-4159-90df-6b15ff503ab3

Worldmap: 237516 | Date: 28/04/2025 2:03:08 | Duration: 56m

Heisenberg
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
43847
Capital upkeep
22898
Energy produced
1884
Units produced
397
Units lost (Worth: 6786)
248
Structures constructed
36
Structures lost (Worth: 528)
2
Territory conquest
70
Territory losses
3
Technologies:
Not used

Cameron
DefeatedByStructuresDestroyed
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
24640
Capital upkeep
10189
Energy produced
1214
Units produced
176
Units lost (Worth: 7852)
170
Structures constructed
23
Structures lost (Worth: 7072)
23
Territory conquest
33
Territory losses
14
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.