Artillery
The artillery is a ground unit in the game Line War, known for its long-range firepower and area damage. With a health of 80 points and a speed of 0.33 units per second, it is a slow-moving unit that excels at attacking enemy units from a distance. Its main armament deals 6.5 points of damage per second to ground targets at a range of 2.0 units, and can attack low-altitude air units for 2.5 points of damage per second at a range of 2.5 units. To produce an artillery unit, it requires an investment of 45 units of capital, a construction time of 60 seconds, and a continuous maintenance of 2.5 units of capital per minute, as well as an energy consumption of 3.0 units per minute. These characteristics make the artillery a valuable asset for long-range engagements and siege warfare in Line War.
Statistics
Entity |
Category |
Health |
Speed |
Visibility |
Turning |
Acceleration |
Range |
Production cost |
Production capacity |
Construction time |
Capital upkeep |
Energy upkeep |
Artillery |
Land |
80 |
0.33 |
30 |
- |
- |
- |
36 |
- |
- |
2.5 |
0.0 |
Entity |
Cargo space |
Cargo size |
Surface damage per second |
Territory conquest per second |
Surface damage efficiency |
Air damage per second |
Air damage efficiency |
Conquer efficiency |
Health ratio |
Upkeep ratio |
Energy ratio |
Construction rate |
Production efficiency |
Stress factor |
Artillery |
- |
2 |
3.0 |
3.0 |
8.3 |
3.0 |
8 |
8.3 |
222% |
7% |
- |
- |
- |
3.8 |
Weapons
Unit |
Weapon |
Target |
Damage |
Range |
Range type |
Cooldown |
Quantity |
Speed |
Firing arc |
Required tech |
Total weapon damage |
Total roundtrip damage |
Artillery |
Grenade |
[Land | Train] |
3.4 |
5.0 |
Short |
1 |
- |
3 |
- |
None |
- |
- |
Artillery |
Grenade |
Territory |
3.0 |
5.0 |
Short |
1 |
- |
3 |
- |
None |
- |
- |
Artillery |
Grenade |
Surface |
3.0 |
5.0 |
Short |
1 |
- |
3 |
- |
None |
- |
- |
Artillery |
Grenade |
LowAltitudeFlyers |
3.0 |
1.7 |
Short |
1 |
- |
- |
- |
None |
- |
- |