Artillery

The artillery is a ground unit in the game Line War, known for its long-range firepower and area damage. With a health of 80 points and a speed of 0.33 units per second, it is a slow-moving unit that excels at attacking enemy units from a distance. Its main armament deals 6.5 points of damage per second to ground targets at a range of 2.0 units, and can attack low-altitude air units for 2.5 points of damage per second at a range of 2.5 units. To produce an artillery unit, it requires an investment of 45 units of capital, a construction time of 60 seconds, and a continuous maintenance of 2.5 units of capital per minute, as well as an energy consumption of 3.0 units per minute. These characteristics make the artillery a valuable asset for long-range engagements and siege warfare in Line War.

Statistics

Entity Category Health Speed Visibility Turning Acceleration Range Production cost Production capacity Construction time Capital upkeep Energy upkeep
Artillery Land 80 0.33 30 - - - 36 - - 2.5 0.0
Entity Cargo space Cargo size Surface damage per second Territory conquest per second Surface damage efficiency Air damage per second Air damage efficiency Conquer efficiency Health ratio Upkeep ratio Energy ratio Construction rate Production efficiency Stress factor
Artillery - 2 3.0 3.0 8.3 3.0 8 8.3 222% 7% - - - 3.8

Weapons

Unit Weapon Target Damage Range Range type Cooldown Quantity Speed Firing arc Required tech Total weapon damage Total roundtrip damage
Artillery Grenade [Land | Train] 3.4 5.0 Short 1 - 3 - None - -
Artillery Grenade Territory 3.0 5.0 Short 1 - 3 - None - -
Artillery Grenade Surface 3.0 5.0 Short 1 - 3 - None - -
Artillery Grenade LowAltitudeFlyers 3.0 1.7 Short 1 - - - None - -