Bomber
The bomber is an air unit in Line War, known for its ability to deliver devastating airstrikes on ground targets. With a health of 145 points and a speed of 2.35 units per second, it is a slow-moving unit that can deal massive damage to enemy units. Its main armament deals 8.0 points of damage per second to ground targets at a range of 2.0 units, and can attack low-altitude air units for 3.0 points of damage per second at a range of 2.5 units. To produce a bomber, it requires an investment of 50 units of capital, a construction time of 70 seconds, and a continuous maintenance of 3.0 units of capital per minute, as well as an energy consumption of 3.5 units per minute. These characteristics make the bomber a strategic asset for precision strikes and area denial in Line War.
Statistics
Entity |
Category |
Health |
Speed |
Visibility |
Turning |
Acceleration |
Range |
Production cost |
Production capacity |
Construction time |
Capital upkeep |
Energy upkeep |
Bomber |
Air |
145 |
2.35 |
30 |
45 |
0.6 |
75 |
75 |
- |
- |
5.3 |
6.8 |
Entity |
Cargo space |
Cargo size |
Surface damage per second |
Territory conquest per second |
Surface damage efficiency |
Air damage per second |
Air damage efficiency |
Conquer efficiency |
Health ratio |
Upkeep ratio |
Energy ratio |
Construction rate |
Production efficiency |
Stress factor |
Bomber |
- |
- |
- |
- |
- |
- |
- |
- |
193% |
7% |
9.07% |
- |
- |
- |
Weapons
Unit |
Weapon |
Target |
Damage |
Range |
Range type |
Cooldown |
Quantity |
Speed |
Firing arc |
Required tech |
Total weapon damage |
Total roundtrip damage |
Bomber |
Bomb |
[Surface | Train | RailroadSegment] |
19.0 |
4.0 |
Short |
1 |
12 |
4 |
30 |
None |
228 |
228 |