Bomber

The bomber is an air unit in Line War, known for its ability to deliver devastating airstrikes on ground targets. With a health of 145 points and a speed of 2.35 units per second, it is a slow-moving unit that can deal massive damage to enemy units. Its main armament deals 8.0 points of damage per second to ground targets at a range of 2.0 units, and can attack low-altitude air units for 3.0 points of damage per second at a range of 2.5 units. To produce a bomber, it requires an investment of 50 units of capital, a construction time of 70 seconds, and a continuous maintenance of 3.0 units of capital per minute, as well as an energy consumption of 3.5 units per minute. These characteristics make the bomber a strategic asset for precision strikes and area denial in Line War.

Statistics

Entity Category Health Speed Visibility Turning Acceleration Range Production cost Production capacity Construction time Capital upkeep Energy upkeep
Bomber Air 145 2.35 30 45 0.6 75 75 - - 5.3 6.8
Entity Cargo space Cargo size Surface damage per second Territory conquest per second Surface damage efficiency Air damage per second Air damage efficiency Conquer efficiency Health ratio Upkeep ratio Energy ratio Construction rate Production efficiency Stress factor
Bomber - - - - - - - - 193% 7% 9.07% - - -

Weapons

Unit Weapon Target Damage Range Range type Cooldown Quantity Speed Firing arc Required tech Total weapon damage Total roundtrip damage
Bomber Bomb [Surface | Train | RailroadSegment] 19.0 4.0 Short 1 12 4 30 None 228 228