Entity | Category | Health | Speed | Visibility | Turning | Acceleration | Range | Production cost | Production capacity | Construction time | Capital upkeep | Energy upkeep |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cruiser | Sea | 270 | 0.70 | 30 | - | - | - | 96 | - | - | 6.7 | 7.0 |
Entity | Cargo space | Cargo size | Surface damage per second | Territory conquest per second | Surface damage efficiency | Air damage per second | Air damage efficiency | Conquer efficiency | Health ratio | Upkeep ratio | Energy ratio | Construction rate | Production efficiency | Stress factor |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cruiser | - | - | 6.0 | 10.0 | 6.3 | 8.0 | 8 | 10.4 | 281% | 7% | 7.29% | - | - | 2.2 |
Unit | Weapon | Target | Damage | Range | Range type | Cooldown | Quantity | Speed | Firing arc | Required tech | Total weapon damage | Total roundtrip damage |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cruiser | Grenade | [Surface | Train | RailroadSegment] | 6.0 | 5.0 | Long | 1 | - | 3 | - | None | - | - |
Cruiser | Cannon | LowAltitudeFlyers | 8.0 | 2.1 | Short | 1 | - | - | - | None | - | - |
Cruiser | Missile | Structure | 50.0 | 10.0 | Long | 12 | - | 4 | - | CruiseMissiles | - | - |
Cruiser | Grenade | Territory | 10.0 | 5.0 | Long | 1 | - | 3 | - | None | - | - |