Destroyer
The destroyer is a naval unit in the game Line War, known for its firepower and anti-air capabilities. With a health of 150 points and a speed of 0.90 units per second, it is a versatile unit that can engage both ground and air targets effectively. Its main armament deals 8.5 points of damage per second to ground targets at a range of 2.0 units, and can attack low-altitude air units for 3.5 points of damage per second at a range of 2.5 units. To produce a destroyer, it requires an investment of 70 units of capital, a construction time of 90 seconds, and a continuous maintenance of 3.5 units of capital per minute, as well as an energy consumption of 4.5 units per minute. These characteristics make the destroyer a powerful choice for naval warfare and coastal defense in Line War.
Statistics
Entity |
Category |
Health |
Speed |
Visibility |
Turning |
Acceleration |
Range |
Production cost |
Production capacity |
Construction time |
Capital upkeep |
Energy upkeep |
Destroyer |
Sea |
150 |
0.90 |
30 |
- |
- |
- |
60 |
- |
- |
4.2 |
4.5 |
Entity |
Cargo space |
Cargo size |
Surface damage per second |
Territory conquest per second |
Surface damage efficiency |
Air damage per second |
Air damage efficiency |
Conquer efficiency |
Health ratio |
Upkeep ratio |
Energy ratio |
Construction rate |
Production efficiency |
Stress factor |
Destroyer |
- |
- |
3.5 |
6.0 |
5.8 |
5.0 |
8 |
10.0 |
250% |
7% |
7.50% |
- |
- |
2.3 |
Weapons
Unit |
Weapon |
Target |
Damage |
Range |
Range type |
Cooldown |
Quantity |
Speed |
Firing arc |
Required tech |
Total weapon damage |
Total roundtrip damage |
Destroyer |
Depthcharge |
Submarine |
12.0 |
4.0 |
Long |
2 |
- |
3 |
- |
None |
- |
- |
Destroyer |
Grenade |
[Surface | Train | RailroadSegment] |
3.5 |
4.0 |
Short |
1 |
- |
3 |
- |
None |
- |
- |
Destroyer |
Grenade |
Territory |
6.0 |
4.0 |
Short |
1 |
- |
3 |
- |
None |
- |
- |
Destroyer |
Cannon |
LowAltitudeFlyers |
5.0 |
2.1 |
Short |
1 |
- |
- |
- |
None |
- |
- |